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Game Sound / Next Gen Symposium

Thursday 27 April 2017, 16:00 to 21:00

Game Sound / Next Gen is a symposium event exploring the world of audio in games, apps and other forms of nonlinear media. This is for anyone interested in games/virtual reality. You will have the opportunity to get hands on with 3 cutting-edge interactive audio/VR projects from the Games and Apps 3rd year degree students at dBs Bristol. GSNG is a chance to try and discuss the current trajectory of nonlinear audio and VR with people who are truly passionate about it. Based in the dark studio and open from 4pm till 9pm

Featuring 3 innovative projects...

Deadzone. - The Deadzone is an interactive sonic art installation which encourages participants to explore a procedurally-driven immersive audio environment. Designed by Lillie Simpson-Little, Sebastian Lee and William Gerwat. It is created primarily in Pure Data, which is a programmable graphical interface. By using a webcam the program is able to pick up the players location in a room and will play a carefully designed soundscape dependent on where the player is within the environment. It will be showcased at the GSNG event and is for anyone to play!

Fear Factor. - Can you make it through the labyrinth of fear? This exhilarating VR game will test your emotions and is not for the faint-hearted. Your objective will be to reach the safe zone before it's too late. This game will be created for both Gear VR and Oculus Rift. 

Interactive U. - We will be exhibiting Interactive U for the first time at the GSNG event. This will be an interactive sonic experience in the form of an audio action game. Wearing headphones with binaural audio, sounds will be projected towards the player. Using your quick reactions you will 'catch' these sounds with your hands in front of a Microsoft Kinect motion sensor until they are going too fast for you and it becomes too difficult, setting a high score. Challenge others to beat your score and see who is crowned champion!


Free Admission

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